Entertainment Computing - ICEC 2010: 9th International by Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada

By Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki (auth.), Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han (eds.)

The ninth overseas convention on leisure Computing (ICEC 2010) was once held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the development back to Asia. The convention venue used to be the COEX Exhibition corridor in a single of the main brilliant and biggest towns of the area. This notable mega-city was once an ideal place for the c- ference. Seoul is at the one hand a metropolitan region with smooth industries, univer- ties and nice monetary strength. nonetheless, it's also a spot with a truly fas- nating historic and cultural historical past. It bridges the earlier and the longer term in addition to east and west. leisure computing additionally goals at development bridges from expertise to rest, schooling, tradition and paintings. leisure computing at its center has a robust specialise in desktop video games. in spite of the fact that, it isn't in simple terms approximately computing device video games. The final ICEC c- ferences have proven that leisure computing is a much broader box. for example in video games, know-how constructed for video games can be utilized for a variety of appli- tions resembling remedy or schooling. in addition, leisure doesn't unavoidably must be understood as video games. leisure computing unearths its option to level perfo- ances and every type of recent interactive installations.

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Our prototype’s ability to detect REM effectively coupled to a social network to share dream stimuli opens up a fun game environment even if the stimuli itself does not have a significant impact. Instead, user engagement with the social network may be sufficient to alter dreams. Further studies are needed to determine whether stimulus during REM can be created to alter dreams significantly. Keywords: Dream detection, dream creation, dream stimulus, Rapid Eye Movement. 1 Introduction The term Dreamcatcher has become a common place keepsake in North American culture.

Fig. 4. Plot of integrated IR signal using the DreamThrower prototype. After settling in time (0-20min) we calibrate the background signal (20-25min). The subject is sleeping but not dreaming (27-70min) and then enters REM sleep (70-110min). 26 N. Kamal et al. 3 Sound and Light Stimuli Once REM sleep is detected by the DreamThrower, light and sound stimuli that are selected by the user will be played until REM sleep ends. The light stimulus will be sent from the Arduino board to a multi-coloured LED light that will be on the eye mask.

The main goal of game design usually focuses on engagement and entertainment. The ideal achievement of a role playing game or an experimental learning game is to make the player experience a growth in skill and a series of discoveries throughout the gameplay. The main aspects involved in accomplishing this goal are game plot, challenge level, and game interaction [1]. An attractive game plot is the first part of a successful game design. Inspired by the popularity of magic related entertainment products such as books, movies and TV shows, developing a wizard game was our initial motivation of this work.

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